![]() Scholars of history will recognize these symptoms for what they are. A sense of anxiety and dread hangs over the populace. Within the past few years in particular, however, there has been a surge of increasingly numerous and increasingly violent outbreaks of these violent creatures. Hyrule is normally a peaceful place, with a relatively sparse population of monsters. Magical effects in general occur frequently, and some magic items-more than just healing potions-are a common sight in markets. Although magic is still sparsely studied, it is even less understood than usual, and spellcasting often arises from otherwise mundane creatures completely devoid of sentience or blessing. The trials adventurers can expect to see include a greater deal of prophecy and omens, as well as puzzles and riddles. ![]() There is, however, expected a greater focus on the dichotomy of light versus dark, and good versus evil. In terms of narrative and style, this setting is similar to the expected norm of the 5th Edition of Dungeons & Dragons. Certainly, they will be more diverse than blonde hylian swordsmen. However, in this particular legend, rather than a single boy clad in a green tunic, the adventure instead revolves around a small group of legendary heroes or antiheroes. In this sense, any campaign under the Hyrule can be considered another, different legend in the same realm of myth. ![]() This setting assumes that each entry in the official franchise is a literal legend, or a twist on a traditional story told in the same universe. The Kingdom of Hyrule is presented in most entries of the Legend of Zelda video game franchise. This setting takes place in the fictional, swords-and-sorcery world of Hyrule.
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